At Thunderkick, every slot starts the same way, with an idea that’s just a little bit strange.
It could be a skeletal mariachi band, a peanut-powered llama, or a king with a serious gold obsession. Wherever it comes from, that spark sets off a chain reaction of creativity, collaboration, and a fair bit of chaos (the good kind).
Here’s a peek behind the curtain at how a Thunderkick game comes to life:
1. It Starts with a Weird and Wonderful Idea
We don’t chase trends. We chase the weird stuff. Our game concepts come from team brainstorms, random musings, or one person blurting out something like “What if Medusa made juice?”
If it makes us laugh or think “that could actually work,” we dig deeper.
2. Theme Meets Mechanic
Once we have a theme, we find the mechanic that makes it sing.
Does it need Avalanche wins? Walking Wilds? A Bonus Game with a twist?
We always ask: how can the gameplay reflect the story, not just sit on top of it?
3. All In-House, All In
Everything happens under one roof. The game design, art, sound, maths, and logic. That means tight collaboration, fast feedback, and full creative control. It also means we get weirdly intense about things like button sounds and spin animations.
4. Polish, Test, Repeat
We test every game obsessively. Internally, externally, across devices and markets. We want every spin to feel good, sound good, and play like it was made just for you.
Fun fact: most Thunderkick games go through hundreds of tweaks before we let them out into the wild.
5. Launch Time
Once we’re happy (truly happy), we launch. And then we wait. Not for applause, but for feedback. Because we’re already thinking about how to make the next one even better.
So What Makes a Thunderkick Game?
A dash of madness, a lot of love, and a team that really cares about doing things differently. Our games are made to entertain, surprise, and stand the test of time. And we wouldn’t have it any other way.